Plan To Redesign Anaconda’s UI
Posted by finid
on June 17, 2011
Category : Commentary
Tags : anaconda
Máirín Duffy has a long but informative article about redesigning Anaconda, the installation program for Fedora. Anaconda has more advanced features than any other Linux or BSD distribution, but a common complaint about it is it has too many steps.
Here;s what Máirín said about a possible new Anaconda interface:
The installer today is a linear, wizard-style interface with many screens (depending on the path you choose, and if you count the firstboot and TUI screens you might encounter ~30 screens). Once you accept the partitioning scheme, you’ve gone beyond the point of no return and you can’t go back in the installer. So there isn’t a way to get an overview of all of your choices before pulling the trigger.
So our current thinking, right now … is that we would use a two-hub hub & spoke model for Anaconda’s UI:
Since the UI is rather useless if you can’t read it, we would start out with a language screen where you can pick out your language in its native name.